How to Master Your XR Go-To-Market Through Product Storytelling
- Chris Burgess
- Dec 16, 2024
- 4 min read
Updated: 6 days ago
As extended reality evolves into spatial computing, it’s increasingly clear that the names we give the technology are irrelevant. What matters is the experience.

Every emerging technology wave begins the same way. At first, we obsess over features, acronyms, and technical capability. AR, VR, MR, XR. Each one promises something new, yet none of them explains why it matters. The truth is simple. People don’t buy XR because it’s XR. They buy it because of what it feels like to use, what it helps them see, do, or become.
That is the essence of XR product storytelling. The technology might define what’s possible, but the experience defines what’s valuable. And when you’re taking a product to market, that distinction decides whether your message connects or disappears into noise.
Experience as the Foundation of XR Product Storytelling
Rather than focusing on categories or technical terms, it helps to see digital experiences through two simple lenses.

Immersive experiences are digital first. They invite us fully into virtual environments that transport us away from the physical world. These experiences ask for complete attention. They create new spaces for learning, entertainment, and connection.
Additive experiences build on reality instead of replacing it. They add digital context to the physical world, helping us see and understand more than we could before. They keep our focus outward, not inward.
This distinction is more than vocabulary. It is the foundation for how we talk about XR and the world it’s evolving into. When you describe your product as immersive or additive, you are speaking the language of experience, not of technology. It is a human way to explain why your product matters and why the story resonates.
How Technology Enables These Experiences
Hardware still plays a role, but it should follow the story, not lead it. The kind of device you choose determines whether your product draws people into a digital space or helps them see their own space differently.
Headsets exist for immersion. They create depth and focus, allowing users to leave one world and enter another. They are best suited for experiences that reward attention and transformation.
Glasses serve addition. They help people stay grounded while offering new layers of information and understanding. With the help of artificial intelligence, they can now read context and adapt to the user’s surroundings in real time.
Your product’s story should match the kind of experience you want to create. A headset story is about escape or transformation. A glasses story is about enhancement and connection. Both can be powerful if they are intentional.
Hardware still plays a role, but it should follow the story, not lead it. The kind of device you choose determines whether your product draws people into a digital space or helps them see their own space differently. That decision shapes the story you tell.
How These Experiences Show Up in Everyday Life
To understand the difference between immersive and additive experiences, it helps to look at moments we already recognise. Each of these examples shows how context shapes what the user feels and how technology supports that experience. When you think about your product, consider not just what it does but where and how it meets the user in their world.
Imagine navigating through a city. Instead of looking down at a map, virtual arrows appear in front of you, guiding your path while keeping you connected to your surroundings. This is an additive experience, one that enhances your awareness of the real world while making it easier to move through it.
Explore ancient Rome. You walk through a digital reconstruction of the Colosseum, seeing the details, scale, and atmosphere as if you were there. This is an immersive experience that replaces your current environment with a fully digital one, allowing you to learn by being transported rather than by observing.
Visualise your run. Your route appears in three dimensions, showing your pace, heart rate, and elevation in real time. This is another additive experience. This is the kind of spatial awareness XR is moving toward, helping you learn from what is already around you.
Watch a film with friends. You sit in a virtual cinema surrounded by others’ avatars, sharing a sense of presence even when you are each at home. This is an immersive experience, creating connection through shared escape.
Together, these examples reveal a simple truth. Every product in XR tells a story about our relationship with the world. Additive experiences say, we help you see more of what is already there. Immersive experiences say, we take you somewhere entirely new. The art of product storytelling lies in deciding which story you want to tell.
Why This Matters for XR Companies
When you describe your product through experience, not technology, you help people imagine what it feels like to use it. That is how you bridge the gap between novelty and value. It turns abstract innovation into something human and relatable.
This mindset defines the next era of XR, one where technology disappears into experience. It is not about devices that sit on your face or acronyms that label your market. It is about a computer that understands the three-dimensional world and integrates digital information seamlessly into it. It is technology that disappears into the experience.
For XR companies, this shift separates explanation from persuasion. A product story that begins with experience connects instantly. A story that begins with technology must work twice as hard to earn interest. The more clearly you can describe the benefit, the less you need to explain the tech. They do not buy XR. They buy the experience.
Bringing It All Together
This is the essence of XR product storytelling, where experience becomes the strategy that drives adoption. XR and spatial computing are not about what can be built. They are about how we talk about what it means to use them. When you start from experience, your product story becomes something people can see themselves inside.
If you are building in XR or exploring spatial computing, tell the story through experience. Explain how your product enhances the world, not just how it works.
I help founders and product leaders articulate that story, the one that turns advanced technology into something people actually want. Reach out at info@crwburgess.com to start crafting yours.